
Overview
Broadcast design, remote systems integration, and global signal management for Blizzard's first fully virtual BlizzCon (BlizzConline, 2021) — a temporary Communications Core that brought one of gaming's most iconic events to a global audience with no physical venue.
Translate a major in-person convention into a fully virtual broadcast — delivering content across multiple channels to a global audience with no physical venue.
Delivered six simultaneous content channels to Blizzard's global community through a full pandemic shutdown — no venue required, no compromise on broadcast quality.
