Case Studies
We measure every engagement by one question: does it work when it matters? These are the projects where that question had a clear answer.
Featured Projects

Pier59 Studios
Designed and integrated a 65-foot-wide curved LED wall and an articulating LED ceiling for a leading New York virtual production facility — launched in time for New York Fashion Week 2023.

Franklin Templeton
Content strategy, production pipeline, and an operational framework for Franklin Templeton’s multi-screen display environment at One Madison Avenue, New York — from creative direction through ongoing remote content management.

LifeWave
Turnkey design, integration, and show control for LifeWave’s permanent four-zone Welcome Center in Draper, Utah — with OGS providing ongoing remote support so the on-site team can update content day to day.

Blizzard Entertainment
Broadcast design, remote systems integration, and global signal management for Blizzard’s first fully virtual BlizzCon (BlizzConline, 2021).

Texas A&M University
A professional-grade LED volume and virtual production system for Texas A&M’s Mays Business School — designed, integrated, and supported with hands-on training for the faculty and staff who run it.

Bloomberg
An OGS-operated Digital Control Room that produces Bloomberg’s virtual, hybrid, and live events worldwide — from financial-services webinars to flagship productions like Bloomberg Invest and Bloomberg House at Davos — on a 24/5 basis with documented 99.99% uptime.

Penske Media Corporation
Design and systems engineering for Penske Media Corporation’s New York studio — a single flexible production space architected to serve brands like Rolling Stone, Variety, and Billboard across editorial and live formats.

Chapman University
A complete virtual production volume design for Chapman University’s Dodge College of Film and Media Arts — LED wall configuration, signal flow, rack elevations, power/HVAC, and a full bill of materials — delivered in partnership with AbelCine.

Aerosmith
Technical direction and real-time 3D (Unreal Engine) previsualization for the staging of Aerosmith’s “Peace Out” farewell tour — partnering with TAIT and GTC to shape the production before a single rig was hung.
How We Work
Every engagement is designed around one outcome: your team owns the system when we’re gone. Not as a handover formality, as the point of the whole exercise.
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We don’t pitch to everyone. If you’re managing communications infrastructure at scale, and you’re tired of systems that underperform, we’d like to know more.
Overview
Outcome